Okay, so I've already done a Naut guide, but this time it is about being a Naughty support. Lol get the pun? So if you already read my other guide, you should know how to naut already, but this time it'll be a bit different because it'll be all about cc-ing the enemy ADC. Nautalis is naturally tanky and even his abilities will help you get tankier and even help you cc the enemy adc. As long as you can land your stuff you should win lane.
The first ability you should get should be your Q, so you can hook the enemy ADC when they are out of position then just auto attack them to snare them and have your ADC poke them while they get away. Next you should get your E, so when you pull you can snare them and then use E to slow them if they try to get away in order to help your ADC poke them down more. Then you should get your W, so if you and your ADC decide to go all in you can use your W to get a shield that will help you tank more damage from the enemy bot laners. Lastly you should get your R and put a point in it whenever you can starting at 6. The easiest combo to do is to use your W to get your shield on, then Q your enemy and use your E when they get in range of it, then auto attack them for the snare, then use your E again when they try to get away, then ult in case they flash and cc them some more and let your ADC get the kill, so you can get them fed and they can take down the whole team with your and your team's help.
The first item I get on Nautalis is targons, then sightstone, well the new one that builds from targons and sightstone that lets you ward and gives you 500 health plus health regen. The next item I get is mobi boots because supports should always have mobi boots. I then get Sunfire cape, then Randuin's omen, then Frozen Heart because of the mana. If I need to I'll get an AP item like abyssal Scepter or Rylie's for the health and AP, plus the slow. I usually just build tanky for Nautalis, for sure Warmog's is a must since it helps with your shield. Just build health and armor, unless they're team is more AP, then build more MR items like Banshee's Veil and Spirit Visage. Nautalis is really fun to play and will really help your ADC get fed and win lane, if you play him right,
Monday, December 14, 2015
How to Varus
So, I recently started trying to ADC and I'm okay at it, not my best role, but I can manage. I was recently also gifted a 6300 ip champ, which is one of the most expensive characters, so I decided to use him and thats how I found out that Varus is really fun. Varus is an ADC, but with the new items and such he can also go mid, but this is an ADC guide, so yeah.
Varus's Q shoots an arrow that pierces through multiple enemies dealing less damage after each enemy it hits, it's best to start with this ability because it has amazing poke at level 1, well as long as you land it. Next is his W, which makes his auto attacks stack something kind of like poison on enemies that makes his abilites do more damage to them the more stacks they have on them, stopping at 3. His E shoots an aoe circle that deals physical damage and slows targets, so It's good for keeping enemies in a certain place or stopping them from running away. Lastly his R is a snare that captures an enemy for a couple of seconds and doesn't allow them to do much while snared. when they're snared the best thing to so is use your Q and charge it up for max damage then E when or if they try to get away.
The first item I get on Varus is Essence Reaver for the mana and AD, plus you get more crit chance depending on your cool down reduction. The next item I get is Infinity Edge for the crit and AD that helps the Essence Reaver. Then I get hurricane bow for the attack speed and crit chance. I also get blood thirster, then Lord Dominic's Regards or the other version depending on if the enemy has tanks or not. I'll also get Guardian Angel for the revival. Varus is easy, as long as you can poke and don't get caught out in lane.
Varus's Q shoots an arrow that pierces through multiple enemies dealing less damage after each enemy it hits, it's best to start with this ability because it has amazing poke at level 1, well as long as you land it. Next is his W, which makes his auto attacks stack something kind of like poison on enemies that makes his abilites do more damage to them the more stacks they have on them, stopping at 3. His E shoots an aoe circle that deals physical damage and slows targets, so It's good for keeping enemies in a certain place or stopping them from running away. Lastly his R is a snare that captures an enemy for a couple of seconds and doesn't allow them to do much while snared. when they're snared the best thing to so is use your Q and charge it up for max damage then E when or if they try to get away.
The first item I get on Varus is Essence Reaver for the mana and AD, plus you get more crit chance depending on your cool down reduction. The next item I get is Infinity Edge for the crit and AD that helps the Essence Reaver. Then I get hurricane bow for the attack speed and crit chance. I also get blood thirster, then Lord Dominic's Regards or the other version depending on if the enemy has tanks or not. I'll also get Guardian Angel for the revival. Varus is easy, as long as you can poke and don't get caught out in lane.
Poopy Rework
Okay, so back to top lane champs again lol. This is a guide on Poppy, who just recently got an update in the latest patches. She was so ugly, but now she's so cute and adorable. They also changed her abilities and made her not as OP as she used to be. She can now go jungle or top, even support if you build her right. She has awesome skins, my favorite is probably the Lolipoppy one because she looks exactly like Vanillape from Wreck it Ralph.
Poppy's Q is an aoe ability that hits the ground then after a second or two it hits the enemies in the aoe again dealing percent health damage. Her W passively gives her armor and magic resist, but when activated it blocks an enemy from dashing or rushing into her or allies in the aoe, but it only blocks one so be careful on what you use it on. Her E is a charge where if she knocks an enemy into terrain they get stunned. Her new ult is one of the most troll-est ults in the game because it sends enemies flying back towards their nexus no matter where you hit them on the map. It can hit anything from one to the whole team if positioned right. The main combo is to E the enemy into the wall then Q them while they're stunned and auto attack them until they run away.
The first item you should get on poppy should be the Black Cleaver, then you can build tanky because you'll already have some health and AD built on you. You should get Sunfire Cape, then Spirit Visage/Banshee's Veil for the MR and health. Then you should get the Titanic Hydra for more health and AD. Then get boots for either armor or MR depending on who you're laning against. You can also get the Blood Thirster or BORK for more sustain and AD. Poppy is pretty fun to play with and her ult trolls team fights really well, so have fun with it.
Poppy's Q is an aoe ability that hits the ground then after a second or two it hits the enemies in the aoe again dealing percent health damage. Her W passively gives her armor and magic resist, but when activated it blocks an enemy from dashing or rushing into her or allies in the aoe, but it only blocks one so be careful on what you use it on. Her E is a charge where if she knocks an enemy into terrain they get stunned. Her new ult is one of the most troll-est ults in the game because it sends enemies flying back towards their nexus no matter where you hit them on the map. It can hit anything from one to the whole team if positioned right. The main combo is to E the enemy into the wall then Q them while they're stunned and auto attack them until they run away.
The first item you should get on poppy should be the Black Cleaver, then you can build tanky because you'll already have some health and AD built on you. You should get Sunfire Cape, then Spirit Visage/Banshee's Veil for the MR and health. Then you should get the Titanic Hydra for more health and AD. Then get boots for either armor or MR depending on who you're laning against. You can also get the Blood Thirster or BORK for more sustain and AD. Poppy is pretty fun to play with and her ult trolls team fights really well, so have fun with it.
Nami Mami
This is a support guide for one of my favorite supports. Nami who is a mermaid. She's so adorable and is really awesome in lane, Her kit makes the adc have an easy time in lane because she has cc, heals and buffs. I played her through the majority of my preliminary matches in ranked and got my partner in bot lane fed, so we won the majority of our games. Nami made me get to silver 4 and I could've probably gotten a higher rank this season if I kept playing.
Nami's Q is a stun that throws a bubble and stuns the enemies in the air while your adc can just poke them with abilites or basic attacks, it's best to get this one second in lane. The first ability you should get should be her W, because it heals you or an ally then bounces to an enemy and back to you or an ally if you are in range. It's best to hit an enemy with this because it deals damage to them then your adc gets healed and then it goes back to damage their partner in lane. Her next ability is her E, which gives whoever you use it on bonus magic damage for the next 3 basic attacks or couple of seconds. Her ult sends out a tidal wave that knocks up, slows and damages enemies, it also gives your allies double movement speed buff from her passive that gives them movement speed every time you use an ability on them.
The first item you should get is spell thief's edge then build it into the sightstone and blue crystal thing that they just added to the shop. As a support you should get mobi boots for the speed buffs. Then you should get Zeke's Harbinger if your adc is building crit items because it increases their crit chance. next I usually get Frozen Heart for the mana and armor. I also get a MR item like Banner of courage or Crucible. You can also get an AP item or whatever else you think will help your team in the long run. Nami, is kind of complicated to play, but she's really really fun when you get the habg of her and get your adc fed in lane.
Nami's Q is a stun that throws a bubble and stuns the enemies in the air while your adc can just poke them with abilites or basic attacks, it's best to get this one second in lane. The first ability you should get should be her W, because it heals you or an ally then bounces to an enemy and back to you or an ally if you are in range. It's best to hit an enemy with this because it deals damage to them then your adc gets healed and then it goes back to damage their partner in lane. Her next ability is her E, which gives whoever you use it on bonus magic damage for the next 3 basic attacks or couple of seconds. Her ult sends out a tidal wave that knocks up, slows and damages enemies, it also gives your allies double movement speed buff from her passive that gives them movement speed every time you use an ability on them.
The first item you should get is spell thief's edge then build it into the sightstone and blue crystal thing that they just added to the shop. As a support you should get mobi boots for the speed buffs. Then you should get Zeke's Harbinger if your adc is building crit items because it increases their crit chance. next I usually get Frozen Heart for the mana and armor. I also get a MR item like Banner of courage or Crucible. You can also get an AP item or whatever else you think will help your team in the long run. Nami, is kind of complicated to play, but she's really really fun when you get the habg of her and get your adc fed in lane.
Another Mid lane Guide: Morgana
Okay, so like Lux,Morgana is almost exactly the same, but in a way they're different, They both have a snare, aoe ability, and even a shield. I think I prefer Morgana over Lux because of her desing since she is more gothic and dark, and I have a thing for goth chicks, so that explains itself. I also love the Ghost Bride Morgana skin becaus it's like the Corpse Bride version of her because she's all pale and in a torn up wedding dress. Her recall for that skin is also kind of creepy because she groans like she's haunting you and your dreams.
Morgana's kit is exactly the same as Lux's, except for her ult. Her Q is a snare that deals magic damage when it hits an enemy. Her W is what you want to max out first because it is an aoe ability that deals magic damage the longer an enemy is in the area of effect. She puts a circle on the ground that deals damage to enemies. Next is her E, which is her black shield. This shield is awesome because its stops one type of effect from an enemy abilty, such as a slow, stun, etc. the best part is that you can put it on yourself or another team mate who could be carrying the team. Her ultimate is another aoe ability, where enemies inside the radius get latched on to her, but if they get away in time they will not be affected. When they don't make it out in time, the enemies get stunned for a few seconds and are basically defenceless and your team can just jump on the stunned enemy for a kill. the best combo would be to use your ult, then once that stuns wears off use your Q, then your W. if your cool down is low enough you could also just use your w after using your ult so it'll deal more damage or make them have no escape.
The first item I get on Morgana is Rod of Ages because you get the health and mana you need, plus every time you level up, you get some of it restored. After that I'll get the Morellonomicon for the mana regen and grevious wounds. Then I get hourglass because you can use the ability after you ult so you're invincable while your ult goes off and you stun your enemies while they try to kill you and your team mates can get kills. I also get sorcer boots for magic pen. like how you should for all AP champs. I then get Luden's Echo for the aoe proc, and then Deathcap for the AP spike. Morg is kind of the same as Lux, but a little more complicated.
Morgana's kit is exactly the same as Lux's, except for her ult. Her Q is a snare that deals magic damage when it hits an enemy. Her W is what you want to max out first because it is an aoe ability that deals magic damage the longer an enemy is in the area of effect. She puts a circle on the ground that deals damage to enemies. Next is her E, which is her black shield. This shield is awesome because its stops one type of effect from an enemy abilty, such as a slow, stun, etc. the best part is that you can put it on yourself or another team mate who could be carrying the team. Her ultimate is another aoe ability, where enemies inside the radius get latched on to her, but if they get away in time they will not be affected. When they don't make it out in time, the enemies get stunned for a few seconds and are basically defenceless and your team can just jump on the stunned enemy for a kill. the best combo would be to use your ult, then once that stuns wears off use your Q, then your W. if your cool down is low enough you could also just use your w after using your ult so it'll deal more damage or make them have no escape.
The first item I get on Morgana is Rod of Ages because you get the health and mana you need, plus every time you level up, you get some of it restored. After that I'll get the Morellonomicon for the mana regen and grevious wounds. Then I get hourglass because you can use the ability after you ult so you're invincable while your ult goes off and you stun your enemies while they try to kill you and your team mates can get kills. I also get sorcer boots for magic pen. like how you should for all AP champs. I then get Luden's Echo for the aoe proc, and then Deathcap for the AP spike. Morg is kind of the same as Lux, but a little more complicated.
Star Guardian Lux
Today I'll be talking about one of my favorite female characters in the game, which is Lux. She's so cute and is really gorgeous. Her kit is awesome for kiting and she has a Sailor Moon related skin, which is one of the reasons why she is my favorite. Her laugh is also really fun to spam in lane when you kill someone or even to just troll your opponent. I usually play Lux mid or support. This is going to be a mid lane guide to Lux.
Lux's Q is a snare that deals damage to enemies when it hits and stuns them for a couple of seconds, it's best to get this ability at level 2 because if you hit a minion instead of the enemy, it would be a waste of mana. Her W is a shield she gives herself and allies the baton she throws hits, which is great for taking damage from ignite instead of your actual health or even to help a tanky ally get even more shields. Her E is what you max out and use to harass because it is an aoe slow that deals damage when explodes. Her R is a legit lazer beam of light she fires to kill almost everything in it's path since it's such a long range, you can snipe enemies who are almost gonna die from a long way back, it's pretty insane. The main combo
I usually build full AP Lux. The first item I get is Morellonomicon for the mana regen and grevious wounds. Then I get scorer's boots, for magic penetration. Next I get Luden's Echo for the AP and ability is does where the ability will hit 4 other targets if it lands so its more aoe damage for your E and Q. Next, I'll get Deathcap for the AP power spike, then Hourglass for the armor and invincibility for a few seconds. Lastly I'll get Void Staff for more AP and magic penetration. Lux is fairly simple to play, as long as you land your stuns you should win in lane.
Lux's Q is a snare that deals damage to enemies when it hits and stuns them for a couple of seconds, it's best to get this ability at level 2 because if you hit a minion instead of the enemy, it would be a waste of mana. Her W is a shield she gives herself and allies the baton she throws hits, which is great for taking damage from ignite instead of your actual health or even to help a tanky ally get even more shields. Her E is what you max out and use to harass because it is an aoe slow that deals damage when explodes. Her R is a legit lazer beam of light she fires to kill almost everything in it's path since it's such a long range, you can snipe enemies who are almost gonna die from a long way back, it's pretty insane. The main combo
I usually build full AP Lux. The first item I get is Morellonomicon for the mana regen and grevious wounds. Then I get scorer's boots, for magic penetration. Next I get Luden's Echo for the AP and ability is does where the ability will hit 4 other targets if it lands so its more aoe damage for your E and Q. Next, I'll get Deathcap for the AP power spike, then Hourglass for the armor and invincibility for a few seconds. Lastly I'll get Void Staff for more AP and magic penetration. Lux is fairly simple to play, as long as you land your stuns you should win in lane.
How to Renekton
Renekton is one of my favorite champs to play because he is tanky and can dish out a lot of damage. He is fun to play and I like him because of my play style since I love to be really aggressive and harass in lane. He's basically this big crocodile looking guy who is really cool. I have the prehistoric renekton skin because it makes him look like the spinosaurus from Jurassic Park 3. He uses this big scythe type thing like the Klingon in Star Trek, but there's a skin he has where he's a lifeguard and uses the red safety device as his weapon.
Renekton's passive gives him rage after each attack and ability, once he gets to 50 his attacks do bonus effects. His Q is the ability you always want to max out because its an aoe ability that gives you health and depending on how many enemies you hit the more health you get. When enraged, you deal bonus damage and get more health back. Next is his W, which is his stun. It does moderate damage and stuns the enemy for about .75 of a second, but when enraged deals more damage and stuns for double the time. His E is what is mainly used to engage because he dashes to an enemy and if he hits one he gets to dash again. This is used to engage by dashing through minions and then using your W to stun the enemy champ, then Q to get more damage and life back, then just dash out. That's the basic Renek combo. The next ability is his R. His R gives him health back and enlarges him, it also surrounds him with an aoe magic damage circle until his ult goes away, it also gives him constant fury per second. His ult is best used when you're about to die to turn the tables or when going into a 2v1 when being ganked.
The first item i get on Renekton is Sunfire cape, then Spirit Visage. I usually also get randuins omen as one of my last items or Banshee's Veil, depending on the enemy team composition. For AD, I usually get Titanic Hydra because I get more health and AD. I also get the Black Cleaver for the health, AD and cool down reduciton. For boots, i just get merc treads or ninja tabi depending on who I'm fighting in lane. If you need another AD item, you can go blood thirster for more sustain from your attacks and you get a shield. Thats basically all it takes to play Renekton, he's a pretty simple champ.
Renekton's passive gives him rage after each attack and ability, once he gets to 50 his attacks do bonus effects. His Q is the ability you always want to max out because its an aoe ability that gives you health and depending on how many enemies you hit the more health you get. When enraged, you deal bonus damage and get more health back. Next is his W, which is his stun. It does moderate damage and stuns the enemy for about .75 of a second, but when enraged deals more damage and stuns for double the time. His E is what is mainly used to engage because he dashes to an enemy and if he hits one he gets to dash again. This is used to engage by dashing through minions and then using your W to stun the enemy champ, then Q to get more damage and life back, then just dash out. That's the basic Renek combo. The next ability is his R. His R gives him health back and enlarges him, it also surrounds him with an aoe magic damage circle until his ult goes away, it also gives him constant fury per second. His ult is best used when you're about to die to turn the tables or when going into a 2v1 when being ganked.
The first item i get on Renekton is Sunfire cape, then Spirit Visage. I usually also get randuins omen as one of my last items or Banshee's Veil, depending on the enemy team composition. For AD, I usually get Titanic Hydra because I get more health and AD. I also get the Black Cleaver for the health, AD and cool down reduciton. For boots, i just get merc treads or ninja tabi depending on who I'm fighting in lane. If you need another AD item, you can go blood thirster for more sustain from your attacks and you get a shield. Thats basically all it takes to play Renekton, he's a pretty simple champ.
Master at Arms: How to Jax
As I stated in my previous guide Udyr is a lot like Jax, right now the best thing to do is to play him hybrid. Their builds are basically the same, but I usually play Jax top lane. Jax is a really good duelist and can 1v5 the whole team once fed or even full built. You can also jungle as jax and go the exact same route as hybrid Udyr, but top Jax is different because you don't get devourer.
Jax has an okay kit, but once you learn to use him he's pretty strong. For example, his passive gives him bonus attack speed for consecutively attacking the same target. Jax's W gives his next attack bonus magic damage, which is great for using in combat to give you that extra edge. His Q is great for going all in during a fight or trying to get away because you leap to an enemy or ally. When W is active it also gives Jax's next abilities buffs, such as his Q. Jax's E is a dodge from auto attacks and an aoe stun when the dodge finishes. Jax's utimate, R is pretty good because it gives his every third attack bonus magic damage and more armor and MR. The basic combo to use as Jax is E into a Q to jump on your enemy then stun them and then beat them with your W and ult. You can usually win trades like that and even get kills, just watch out for 2v1 because you have no escape and might die if there is a lot of cc.
The first item I get on Jax is Guinsoo's Rageblade because it gives you the AP, AD and attack speed you need. Then like the Udyr build get Hextech Gunblade, and then you can get other items like Black Cleaver and Trinity force. You could also get BORK, or even go a little tanky by getting items such as spirit visage or thornmail. That's basically all you have to do to play Jax, just stay safe in lane and try not to go all in until you think you can beat your opponent.
Jax has an okay kit, but once you learn to use him he's pretty strong. For example, his passive gives him bonus attack speed for consecutively attacking the same target. Jax's W gives his next attack bonus magic damage, which is great for using in combat to give you that extra edge. His Q is great for going all in during a fight or trying to get away because you leap to an enemy or ally. When W is active it also gives Jax's next abilities buffs, such as his Q. Jax's E is a dodge from auto attacks and an aoe stun when the dodge finishes. Jax's utimate, R is pretty good because it gives his every third attack bonus magic damage and more armor and MR. The basic combo to use as Jax is E into a Q to jump on your enemy then stun them and then beat them with your W and ult. You can usually win trades like that and even get kills, just watch out for 2v1 because you have no escape and might die if there is a lot of cc.
The first item I get on Jax is Guinsoo's Rageblade because it gives you the AP, AD and attack speed you need. Then like the Udyr build get Hextech Gunblade, and then you can get other items like Black Cleaver and Trinity force. You could also get BORK, or even go a little tanky by getting items such as spirit visage or thornmail. That's basically all you have to do to play Jax, just stay safe in lane and try not to go all in until you think you can beat your opponent.
How to Godyr
So today, I'll be talking about Udyr. Udyr is actually a pretty bad ass champion to play. He can go almost anywhere, but is mainly played top or jungle. Jungle Udyr in my opinon, is the best one to play because you an farm effectively and once you get your items, you're almost unstoppable. Hybrid Udyr is really strong right now and is just like Jax, whom I'll go over later because I thought I had done a Jax guide already. They're kind of similar in terms of what to build to go hybrid.
Udyr has a really impressive kit, which makes him an amazing jungler and fighter. He has everything, attack speed buff, life steal, a shield, aoe damage, and attack damage buffs. His whole thing is about using different fighting stances as his abilities. His Q is Tiger stance, when this ability is used he gets 30% more attack speed for five seconds when a point is first put into this, but will scale the more points get put into it. It also makes next the next basic attack to extra physical damage. The next stance is his W, Turtle stance. Yes it is as it sounds, this is the stance that gives him life steal and a shield when activated. His next ability is E the bear stance. when this ability is activated he gains movement speed for about 3 seconds and also his attacks have a stun, but he can't stun the same target until after 5 seconds. Lastly is his R, it's not his ultimate because he can put a point in it at first level, which is what people usually do for hybrid Udyr. His R is Phoenix stance, where he does aoe magic damage to enemies in front of him from on the first, third, and fifth attack. This is the one I usually put a point in first to help with the aoe jungle clears on the camps. I usually go for a point in turtle next for the shield and life steal, then bear for the stun and movement speed to gank and move around the map as fast as I can. Then I put a point in Tiger stance for some help in case I need to clear a camp fast before a gank. I max out phoenix, then turtle, then bear, then tiger stance.
As a jungler, the first item I start with is the mana regen one, then once I kill blue and red and a few camps, I'll go back to get the stalkers blade, then go back into the jungle until I get enough gold for Devourer, so I get the attack speed and bonus magic damage on basic attacks. After Devourer, i get Guinsoo's Rageblade because it stacks after every attack up to 8 times and gives you everything hybrid udyr needs, AP, AD, and attack speed, once you get these two items or even just devourer, you can solo drag by yourself as long as you switch between phoenix and turtle stance. the next item I get is Hextech gunblade because It gives you both AP and AD, plus spell vamp. After that you can get more AP items, like Rylie's Scepter because it gives you some health to be more tanky and AP plus a slow. Then you can get a Deathcap to have a huge AP power spike and your phoenix stancce damage will be amazing. You also need boots, so I suggest Merc treads or Ninja Tabi depending on how AP or AD the enemy team is. There are cool Udyr skins, I like the Definitely Not Udyr because whenever you change stances, he changes into a different animal costume. I recently got the Spirit Guardian Udyr which is worth around $30, but my friend got it for me for around $3 with a mystery gift. Now that you know how to use him, go out and play as the stance master hybrid Godyr.
Udyr has a really impressive kit, which makes him an amazing jungler and fighter. He has everything, attack speed buff, life steal, a shield, aoe damage, and attack damage buffs. His whole thing is about using different fighting stances as his abilities. His Q is Tiger stance, when this ability is used he gets 30% more attack speed for five seconds when a point is first put into this, but will scale the more points get put into it. It also makes next the next basic attack to extra physical damage. The next stance is his W, Turtle stance. Yes it is as it sounds, this is the stance that gives him life steal and a shield when activated. His next ability is E the bear stance. when this ability is activated he gains movement speed for about 3 seconds and also his attacks have a stun, but he can't stun the same target until after 5 seconds. Lastly is his R, it's not his ultimate because he can put a point in it at first level, which is what people usually do for hybrid Udyr. His R is Phoenix stance, where he does aoe magic damage to enemies in front of him from on the first, third, and fifth attack. This is the one I usually put a point in first to help with the aoe jungle clears on the camps. I usually go for a point in turtle next for the shield and life steal, then bear for the stun and movement speed to gank and move around the map as fast as I can. Then I put a point in Tiger stance for some help in case I need to clear a camp fast before a gank. I max out phoenix, then turtle, then bear, then tiger stance.
As a jungler, the first item I start with is the mana regen one, then once I kill blue and red and a few camps, I'll go back to get the stalkers blade, then go back into the jungle until I get enough gold for Devourer, so I get the attack speed and bonus magic damage on basic attacks. After Devourer, i get Guinsoo's Rageblade because it stacks after every attack up to 8 times and gives you everything hybrid udyr needs, AP, AD, and attack speed, once you get these two items or even just devourer, you can solo drag by yourself as long as you switch between phoenix and turtle stance. the next item I get is Hextech gunblade because It gives you both AP and AD, plus spell vamp. After that you can get more AP items, like Rylie's Scepter because it gives you some health to be more tanky and AP plus a slow. Then you can get a Deathcap to have a huge AP power spike and your phoenix stancce damage will be amazing. You also need boots, so I suggest Merc treads or Ninja Tabi depending on how AP or AD the enemy team is. There are cool Udyr skins, I like the Definitely Not Udyr because whenever you change stances, he changes into a different animal costume. I recently got the Spirit Guardian Udyr which is worth around $30, but my friend got it for me for around $3 with a mystery gift. Now that you know how to use him, go out and play as the stance master hybrid Godyr.
Friday, December 4, 2015
Can you Naut?
During this post I will be talking about Nautalis, who is recently one of my faavorite champs to play because of his kit. Nautalis is like this big tanky scuba gear wearing guy who can kick so much ass. I got into him because I needed a tanky support champ, but I learned he could be played more than just a support. This is my guide to top Naut.
First things first, Naut's passive will stun an enemy if he has not hit them after a minute or so. Q is one of his bread and butter abilites because he throws his anchor to hook an enemy and pulls them towards each other, so if you land that on the ADC in a team fight more than likely your team will get the kill. His W is a shield that he gives himself which is about 15% of his total health and does aoe damage for 5 seconds. His E is another one if his bread and butter abilites because it does aoe magic damage and slows enemies. This ability is also good for wave clearing the minions and his main source of burst damage. I always max this out first. Next is his ulti, his R is a shock wave that he sends at an enemy champion that will knock them airborne along with those enemies that interfere by trying to help their team mate get away. This is really good in team fights because it helps the cc against the enemy team and if you do the combo of Q, E, W, basic attack when they try to run or fight, so they get stunned, E again, then R them when they try to get away. Hopefully by that time you can use your Q to hook them back to you and repeat the process for the kill or at least to make your enemy recall and leave.
The first item I get as Naut is Rod of Ages because like Singed it gives you mana, health, AP, an sustain in lane. The next item I get is Sunfire Cape for the health and armor. After that I usually get an AP item like Morellonomicon for the grevious wounds and the mana regen, plus the AP helps get kills in lane. The next item I get is Banshee's Veil for the MR and health. I also get Frozen Heart for the mana and armor, so I can do good in lane and late game. You can get another AP item like Luden's Echo or Deathcap. That's it for Naut, now go be an awesome diver!
First things first, Naut's passive will stun an enemy if he has not hit them after a minute or so. Q is one of his bread and butter abilites because he throws his anchor to hook an enemy and pulls them towards each other, so if you land that on the ADC in a team fight more than likely your team will get the kill. His W is a shield that he gives himself which is about 15% of his total health and does aoe damage for 5 seconds. His E is another one if his bread and butter abilites because it does aoe magic damage and slows enemies. This ability is also good for wave clearing the minions and his main source of burst damage. I always max this out first. Next is his ulti, his R is a shock wave that he sends at an enemy champion that will knock them airborne along with those enemies that interfere by trying to help their team mate get away. This is really good in team fights because it helps the cc against the enemy team and if you do the combo of Q, E, W, basic attack when they try to run or fight, so they get stunned, E again, then R them when they try to get away. Hopefully by that time you can use your Q to hook them back to you and repeat the process for the kill or at least to make your enemy recall and leave.
The first item I get as Naut is Rod of Ages because like Singed it gives you mana, health, AP, an sustain in lane. The next item I get is Sunfire Cape for the health and armor. After that I usually get an AP item like Morellonomicon for the grevious wounds and the mana regen, plus the AP helps get kills in lane. The next item I get is Banshee's Veil for the MR and health. I also get Frozen Heart for the mana and armor, so I can do good in lane and late game. You can get another AP item like Luden's Echo or Deathcap. That's it for Naut, now go be an awesome diver!
Here comes the Dr.
With all the new patches and such, there have been a few broken champs like Illoi and some others, but I recently started playing one of those champs and his name is Dr. Mundo. He is an amazingly strong tank that can fight a whole team by himself if he gets fed enough, he's just like wow. I've played games where the enemy team has had a Dr. that got fed and he carried the team by tanking the tower damage while their whole team went in and it basically did no damage to him. He's super broken and I was just like I need to play this guy to see how he works and I did. I played against a player two ranked divisions higher than me and I beat him as my first time Dr. Mundo, if he's not broken then I need to know how I won.
Dr. Mundo's first ability is his Q, which hurls a cleaver at a enemy champion that slows them and might refund some health if he kills the target. Like Olaf's axes, they can also be used to chase down enemies and get the kill or deliver the final blow when they run from a fight. Mundo's W is a aoe (Area of Effect) ability that surrounds him with flames and deals damage to surrounding enemies until it is turned off, but drains his health every second, so it's not wise to use this until you have some health stacked up or you're committed to the fight. His E gives his next basic attack a magic damage boost which can help him take down towers faster and it also gives him a flat attack damage boost. His ultimate is amazing and lets him stay in lane and in fights a lot longer. His R gives him back a substantial amount of health regeneration at the low cost of 20% percent of his current health. This ability can be used to dive towers or go back into a team fight that you almost died from.
The first item I get on Mundo is Sunfire Cape for the health and armor. The next item is Spirit Vasage because it helps you get even more life back from your ult. Those two are core items, the rest can be whatever you feel that is tanky or AP to help him do more damage from his abilities. The next item I get is Randuin's Omen for the health and armor as well. For a more offensive build, you can get Frozen Mallet for the health and AD, plus the slow from attacks is nice. Next is Warmog's Armor so you get even more health and health regen. Lastly, if you need more Magic Resist go Banshee's Veil because you get health and MR. That's basically how you play Dr. Mundo, just build health and tank everything. Have fun being the Dr.!
Dr. Mundo's first ability is his Q, which hurls a cleaver at a enemy champion that slows them and might refund some health if he kills the target. Like Olaf's axes, they can also be used to chase down enemies and get the kill or deliver the final blow when they run from a fight. Mundo's W is a aoe (Area of Effect) ability that surrounds him with flames and deals damage to surrounding enemies until it is turned off, but drains his health every second, so it's not wise to use this until you have some health stacked up or you're committed to the fight. His E gives his next basic attack a magic damage boost which can help him take down towers faster and it also gives him a flat attack damage boost. His ultimate is amazing and lets him stay in lane and in fights a lot longer. His R gives him back a substantial amount of health regeneration at the low cost of 20% percent of his current health. This ability can be used to dive towers or go back into a team fight that you almost died from.
The first item I get on Mundo is Sunfire Cape for the health and armor. The next item is Spirit Vasage because it helps you get even more life back from your ult. Those two are core items, the rest can be whatever you feel that is tanky or AP to help him do more damage from his abilities. The next item I get is Randuin's Omen for the health and armor as well. For a more offensive build, you can get Frozen Mallet for the health and AD, plus the slow from attacks is nice. Next is Warmog's Armor so you get even more health and health regen. Lastly, if you need more Magic Resist go Banshee's Veil because you get health and MR. That's basically how you play Dr. Mundo, just build health and tank everything. Have fun being the Dr.!
How To Nord: An Olaf Guide
I main top lane, so a lot of these guides are going to be for top lane, I shall do other lanes on other champs once I understand them more. This time we're going to talk about Olaf and how to play him. Olaf is a Nordic champ who I love especially because one of his skins is called "Brolaf" and RIOT turned him into a frat boy that uses the dumbest lines. He was one of my favorite champs to pick because if he is fed or doing well in lane, he can help carry the game especially because of his tanky-ness and high attack damage.
Olaf's kit isn't that bad its mainly for use during 1v1 combat. For example his Q throws axes that slow enemies, which is really good for chasin down enemies or delivering the final kill blow to an enemy running away. You always max out Q first. Next is his W which gives him bonus life steal and attack damage for a short period of time. This ability helps you stay in lane longer and take down towers faster. Next is his E, which deals true damage to an enemy and if the enemy is killed it refunds the health cost used to use the ability. Lastly is his ultimate (R), this ulti is so good because it makes him immune to cc (crowd control) effects like stuns,snares, suppressions, etc. His ultimate lets him dive into the enemy team in order to tank all the damage and cc.
The regular build I use for Olaf is like a hybrid tank. The first item I usually build on Olaf is Black Cleaver, but depending on the match up I'll get it second after Sunfire Cape. The Black Cleaver and Sunfire Cape are essentials on Olaf because they give him more health so he can tank more and other things like armor, cool down reduction, and attack damage. The next item I get is Spirit Vasage because it gives me magic resist and more health and it's passive works well with Olaf's W since it increases health giving things by 20%. For more health and armor, I usually get Randuin's Omen since it gives you both and helps you become a more reliable tank. Lastly, I get Titanic Hydra on Olaf because you stacked your health up and you get more health with it and more attack damage since it does damage based off of your percent health. Another item that works good on Olaf is Blade of The Ruined King (BORK). That's basically all you need to know on how to play Olaf, he's a simple champ and will be really good in team fights and soloing objectives.
Olaf's kit isn't that bad its mainly for use during 1v1 combat. For example his Q throws axes that slow enemies, which is really good for chasin down enemies or delivering the final kill blow to an enemy running away. You always max out Q first. Next is his W which gives him bonus life steal and attack damage for a short period of time. This ability helps you stay in lane longer and take down towers faster. Next is his E, which deals true damage to an enemy and if the enemy is killed it refunds the health cost used to use the ability. Lastly is his ultimate (R), this ulti is so good because it makes him immune to cc (crowd control) effects like stuns,snares, suppressions, etc. His ultimate lets him dive into the enemy team in order to tank all the damage and cc.
The regular build I use for Olaf is like a hybrid tank. The first item I usually build on Olaf is Black Cleaver, but depending on the match up I'll get it second after Sunfire Cape. The Black Cleaver and Sunfire Cape are essentials on Olaf because they give him more health so he can tank more and other things like armor, cool down reduction, and attack damage. The next item I get is Spirit Vasage because it gives me magic resist and more health and it's passive works well with Olaf's W since it increases health giving things by 20%. For more health and armor, I usually get Randuin's Omen since it gives you both and helps you become a more reliable tank. Lastly, I get Titanic Hydra on Olaf because you stacked your health up and you get more health with it and more attack damage since it does damage based off of your percent health. Another item that works good on Olaf is Blade of The Ruined King (BORK). That's basically all you need to know on how to play Olaf, he's a simple champ and will be really good in team fights and soloing objectives.
Tuesday, December 1, 2015
More Toxicity Top: A Singed Guide
Last time I talked about a troll and toxic top laner, but Teemo is not as toxic as Singed. Singed is an amazingly fun AP powerouse Tank when built correctly. The game developers RIOT Games even made Singed a super troll because whenever he flings an enemy he laughs, just to troll the enemy laners. Singed is another one of my favorite champs because he's so much fun to play. The best thing to do with Singed is to proxy the wave, well if you know how to or else you'll get screwed over really bad in lane. To proxy the enemy minion wave you just have to go between their first and second turret and use your Q while making the minions focus you.
Your Q leaves a poison trial that damaged enemies who touch it everywhere you run until you turn it off or lose ll your mana.You're never supposed to chase a singed because you will run into the poison and die, I know because people are stupid enough to do it. Singed's W is a glue trap he throws down in a circle that just slows enemies, its just good for catching up to your opponents and stuff. Singed's E is his fling where he throws an enemy behind him and if they land in the glue trap then they get rooted and can't move for a few seconds. This ability is really good during team fights because all that you have to do is take the ghost and teleport summoner spells and just proc your ghost run into the enemy team and fling their ADC at your team and you pretty much win the fight. Singed's ultimate(R) is amazing because it gives him a buff in everything from health/mana regen to movement speed and AP. ALWAYS use your ult when you can because the cooldown isn't that long and it helps especially if you're low in lane or just want to get somewhere quicker.
The first item I get on Singed is Rod of Ages because it gives you so much sustain in lane and stacks every minute after you get it. This item gives Singed everything he needs including health, mana, and AP. After this item I usually get Seraph's Embrace because it gives Singed the mana he needs and even a shield that uses mana to help him be even more tanky. When you get Achangel's Staff always leave your Q on to get the stacks needed to get Seraph's Embrace. If you wanna go full AP Singed then I would suggest getting Liandry's Torment, Luden's Echo because your Q and all your walking will stack it and proc the ability that damages 4 enemies when they touch your posion. The last item on Singed should be Deathcap for the burst damage. If you want to go tanky, then after the first two core items get a Frozen Heart because it gives you mana and armor. After FH get Spirit Visage for the magic resist against the enemy mid laner who is usually an AP champ. After that I usually get a thornmail for extra armor if the enemy has an AD heavy team, if they don't then I get Warmog's because it gives you so much health and amazing health regen. Lastly and this is a must on both builds, is to get a Gaurdian Angel because it's such a troll thing to do even though it got nerfed (not as powerful). This item revives you back from the dead only to troll some more, that's why it is so important to get. That's it for this guide, remember not to proxy unless you feel you're ready. Have fun trolling!
Your Q leaves a poison trial that damaged enemies who touch it everywhere you run until you turn it off or lose ll your mana.You're never supposed to chase a singed because you will run into the poison and die, I know because people are stupid enough to do it. Singed's W is a glue trap he throws down in a circle that just slows enemies, its just good for catching up to your opponents and stuff. Singed's E is his fling where he throws an enemy behind him and if they land in the glue trap then they get rooted and can't move for a few seconds. This ability is really good during team fights because all that you have to do is take the ghost and teleport summoner spells and just proc your ghost run into the enemy team and fling their ADC at your team and you pretty much win the fight. Singed's ultimate(R) is amazing because it gives him a buff in everything from health/mana regen to movement speed and AP. ALWAYS use your ult when you can because the cooldown isn't that long and it helps especially if you're low in lane or just want to get somewhere quicker.
The first item I get on Singed is Rod of Ages because it gives you so much sustain in lane and stacks every minute after you get it. This item gives Singed everything he needs including health, mana, and AP. After this item I usually get Seraph's Embrace because it gives Singed the mana he needs and even a shield that uses mana to help him be even more tanky. When you get Achangel's Staff always leave your Q on to get the stacks needed to get Seraph's Embrace. If you wanna go full AP Singed then I would suggest getting Liandry's Torment, Luden's Echo because your Q and all your walking will stack it and proc the ability that damages 4 enemies when they touch your posion. The last item on Singed should be Deathcap for the burst damage. If you want to go tanky, then after the first two core items get a Frozen Heart because it gives you mana and armor. After FH get Spirit Visage for the magic resist against the enemy mid laner who is usually an AP champ. After that I usually get a thornmail for extra armor if the enemy has an AD heavy team, if they don't then I get Warmog's because it gives you so much health and amazing health regen. Lastly and this is a must on both builds, is to get a Gaurdian Angel because it's such a troll thing to do even though it got nerfed (not as powerful). This item revives you back from the dead only to troll some more, that's why it is so important to get. That's it for this guide, remember not to proxy unless you feel you're ready. Have fun trolling!
How To Play Teemo AKA Satan.
Okay, so you're probably thinking to yourself like why does everyone call Teemo satan? well that question will be answered in this post. Teemo is literally my favorite champion to play on league because he's super cute and is really strong when built right. While Teemo is mainly a top lane champ, you can play him basically anywhere because of his abilities. i do love to go Teemo top and destroy my opponents in lane because thats what Teemo does if you're a melee champion.
Teemo's first ability is his Q, which is a blind for about 1.5 seconds. During that time you can harass your opponent to deny them farm/minions or to just get away from a fight. If you and your opponent decide to go all-in against one another, I usually wait until towards the end of the fight to use my Q, unless I initiate the fight then I use my Q to follow up with basic auto attacks, then Q at the end of the fight again because the cooldown time isn't that long. Next is Teemo's W, which makes him one of the most mobile champs in the game because it gives him a big burst of movement speed that increases if he's out of combat or when activated. This is used for escapes or even to chase down opponents who you know you can get the kill off of. Then there is Teemo's E which is his bread and butter. This ability is the one I usually ma first, then Q, after putting a point in R (ulti) whenever I can. This is what makes Teemo so toxic, like literally because it makes his basic auto attacks have lingering poison that lasts for a few seconds. This is why people hate Teemo because they could escape the fight they almost died at, but still end up dying from poison. The main reason they die from poison is because of his R or ultimate. Teemo's ultimate is literally him throwing down little poisonous mushrooms wherever you want on the map and its such a fun way to troll people. I usually put them in bushes and places where I know the enemy jungler will come attack me when the top laner needs a gank. I also place them at the most random places in the map, such as in random bushes in both sides of the jungle and even at different objectives like Dragon or Baron to serve as a ward. What I usually do is put a shroom down in lane after I push a minion wave so that way my lane can stay pushed and if the enemy team wants to push my lane they can try, but the minons are going to die from poison very quickly. I've gotten quite a lof of "Fuck you Teemo", "Teemo is a no skilled camp" and other comments like that. The truth is that he's really not hard to learn and master. Once you learn to place shrooms in the right places, you should win the game as long as you don't feed the enemy laner because Teemo is super squishy.
The first item you should build on Teemo is Liandry's Torment, you should always start doran's ring and 2 health pots plus the basic ward trinket. After getting the first part of Liandry's, which is Haunting Guise, I usually get magic penetration boots because full AP Teemo is the best Teemo (in my opinion). The second item I get is usually Nashor's Tooth because it gives you AP and attack speed plus cool down reduction. After that depending on how the game is going I'll get Zohnya's hourglass for the armor, AP, and the few seconds of invincibility or I'll get Morellonomicon for the mana regen, cooldown, and grievous wounds on my abilites. I also get Lich bane/Luden's echo for more AP and added effects lich bane is better for an on hit damage build and Ludens is good for just pure AP. Lastly I get Rabadon's Deathcap because it boosts your AP by 30% and gives you even more AP. Well this is my guide on how to Teemo, remember to harass and stay safe in lane!
Teemo's first ability is his Q, which is a blind for about 1.5 seconds. During that time you can harass your opponent to deny them farm/minions or to just get away from a fight. If you and your opponent decide to go all-in against one another, I usually wait until towards the end of the fight to use my Q, unless I initiate the fight then I use my Q to follow up with basic auto attacks, then Q at the end of the fight again because the cooldown time isn't that long. Next is Teemo's W, which makes him one of the most mobile champs in the game because it gives him a big burst of movement speed that increases if he's out of combat or when activated. This is used for escapes or even to chase down opponents who you know you can get the kill off of. Then there is Teemo's E which is his bread and butter. This ability is the one I usually ma first, then Q, after putting a point in R (ulti) whenever I can. This is what makes Teemo so toxic, like literally because it makes his basic auto attacks have lingering poison that lasts for a few seconds. This is why people hate Teemo because they could escape the fight they almost died at, but still end up dying from poison. The main reason they die from poison is because of his R or ultimate. Teemo's ultimate is literally him throwing down little poisonous mushrooms wherever you want on the map and its such a fun way to troll people. I usually put them in bushes and places where I know the enemy jungler will come attack me when the top laner needs a gank. I also place them at the most random places in the map, such as in random bushes in both sides of the jungle and even at different objectives like Dragon or Baron to serve as a ward. What I usually do is put a shroom down in lane after I push a minion wave so that way my lane can stay pushed and if the enemy team wants to push my lane they can try, but the minons are going to die from poison very quickly. I've gotten quite a lof of "Fuck you Teemo", "Teemo is a no skilled camp" and other comments like that. The truth is that he's really not hard to learn and master. Once you learn to place shrooms in the right places, you should win the game as long as you don't feed the enemy laner because Teemo is super squishy.
The first item you should build on Teemo is Liandry's Torment, you should always start doran's ring and 2 health pots plus the basic ward trinket. After getting the first part of Liandry's, which is Haunting Guise, I usually get magic penetration boots because full AP Teemo is the best Teemo (in my opinion). The second item I get is usually Nashor's Tooth because it gives you AP and attack speed plus cool down reduction. After that depending on how the game is going I'll get Zohnya's hourglass for the armor, AP, and the few seconds of invincibility or I'll get Morellonomicon for the mana regen, cooldown, and grievous wounds on my abilites. I also get Lich bane/Luden's echo for more AP and added effects lich bane is better for an on hit damage build and Ludens is good for just pure AP. Lastly I get Rabadon's Deathcap because it boosts your AP by 30% and gives you even more AP. Well this is my guide on how to Teemo, remember to harass and stay safe in lane!
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